Like thousands of other Destiny 2 players, I went and consulted Bungie’s official social media channels but found no information other than the original vague promise that “something” would happen at 1:00. The Almighty was still looming up in the sky. Would the Almighty’s destruction play out in a sudden real-time surge or would it happen via a climactic cutscene? Would players be able to view the event safely or would they need to run and take cover from falling debris? Just how ruined would the Tower be in the wake of such a massively cataclysmic event? I couldn’t help but get caught up in all the hype and social media speculation. When the clock finally struck 1:00, I braced myself for what was to come next. One NPC was even documenting the massive ship’s plummet by holding up a handheld recording device, proving that even in Destiny 2’s far-flung future viral videos are still very much a thing. Many of the Tower’s NPC residents (including familiar faces like Zavala, Lord Shaxx, and Hawthorne) had stopped their usual routines and banter to gaze up at the sky in dread. The players weren’t the only ones reacting to the Almighty’s descent. Many were flashing their favorite emotes or just jumping around in excitement. Players were gathered in small yet dense crowds and looking up at the ominous Almighty looming in the sky. There was a palatable sense of anticipation in the air as I wandered around the Tower, eagerly checking my phone and watching the minutes slowly tick down towards 1:00. It wasn’t until much later that we realized our advanced preparation was far from necessary… The Execution EST, and a lot of players (including myself) made sure to show up early so we wouldn’t run into issues trying to log in. The Almighty event was scheduled to begin at 10 a.m. Since no expectations were set, players’ imaginations were free to run wild, and many naturally assumed that the event would be on a similar scale as the awe-inspiring in-game events Epic Games has been slowly doling out in Fortnite over the past few years. Unfortunately, Bungie’s first mistake was providing absolutely no context regarding what players should expect. If Bungie could just nail the Almighty in-game event and provide some suitably thrilling closure to an otherwise lackluster season, it would at least get the next season off on the right foot. This bad taste was further compounded by a lackluster Trials of Osiris experience, the looming specter of weapon sunsetting, and a Guardian Games event which, despite its theatrics and pomp, was basically just more of the excessive bounty grinding players were already sick of. Despite a promising story hook involving the Almighty’s rapid descent towards Earth, the Season of the Worthy’s over-reliance on tediously grinding bounties and Seraph Tower public events left a bad taste in player’s mouths. More than anything, though, the June 6 event’s announcement sparked a bit of hopeful optimism amongst the Destiny 2 community. Destiny 2 creative director Luke Smith has talked before about wanting to make the game’s world feel more like an evolving entity that’s constantly in flux rather than a persistently static space that only ever changes when major new content updates are introduced. The Build-Upīungie’s teasing of a live in-game event was undoubtedly exciting, but also not entirely surprising. Unfortunately, the mere fact that the event happened is one of the few good things that can be said about it after the fact. The Almighty, a massive Cabal that had spent the past few months hurtling towards Earth, would finally be dealt with by the powerful AI Rasputin.Ī live event did indeed transpire within Destiny 2’s Tower social space, as Bungie had promised. Destiny developer Bungie had hinted via social media that the culmination of players’ season-long efforts during the Season of the Worthy would be laid bare via a live in-game event. On Saturday, June 6, Destiny 2’splayer community gathered across hundreds of separate instances of the game’s Tower social space to watch a piece of Destiny IP history in the making.
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